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Dan Hatch
May 22, 2016
3 min read
IS IT HARD TO WRITE A GAME ENGINE? (PT 5)
(Part 5: Getting the key value) Last time… In my last post, I’d added a very basic event system to allow the subsystems to communicate...
Dan Hatch
May 21, 2016
6 min read
IS IT HARD TO WRITE A GAME ENGINE? (PT 4)
(Part 4: Get the message, eventually) Event-ually? Get it? Huh?? In the last post, I’d managed to get together a bare bones render...
Dan Hatch
May 20, 2016
5 min read
IS IT HARD TO WRITE A GAME ENGINE? (PT 3)
(Part 3: “So let’s go”) Let’s get this party started In the last post, I found a few nice libraries to do the heavy lifting of my game...
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