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Dan Hatch
May 23, 20166 min read
IS IT HARD TO WRITE A GAME ENGINE? (PT 6)
(Part 6: Exceptionally good) Last time… The last post was quick run through of getting some input values, in that last post I vowed to...


Dan Hatch
May 22, 20163 min read
IS IT HARD TO WRITE A GAME ENGINE? (PT 5)
(Part 5: Getting the key value) Last time… In my last post, I’d added a very basic event system to allow the subsystems to communicate...


Dan Hatch
May 21, 20166 min read
IS IT HARD TO WRITE A GAME ENGINE? (PT 4)
(Part 4: Get the message, eventually) Event-ually? Get it? Huh?? In the last post, I’d managed to get together a bare bones render...


Dan Hatch
May 20, 20165 min read
IS IT HARD TO WRITE A GAME ENGINE? (PT 3)
(Part 3: “So let’s go”) Let’s get this party started In the last post, I found a few nice libraries to do the heavy lifting of my game...


Dan Hatch
May 19, 20163 min read
IS IT HARD TO WRITE A GAME ENGINE? (PT 2)
(Part 2: “Searching for answers”) In the previous post, I told you the whys and wherefores of my idea to write a game engine. I cobbled...


Dan Hatch
May 18, 20163 min read
IS IT HARD TO WRITE A GAME ENGINE?
(Part 1: “Hold on lads, I’ve had an idea”) Why ask? I come from a systems writing background. I’m the guy who typically writes the code...
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