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Is it hard to write a game engine? (Pt 3)

(Part 3: “So let’s go”) Let’s get this party started In the last post, I found a few nice libraries to do the heavy lifting of my game engine. I kept to the “Good enough” philosophy and just found the libraries that I’ll need to do the absolute basics to get something running for now. […]

Is it hard to write a game engine? (Pt 2)

(Part 2: “Searching for answers”) In the previous post, I told you the whys and wherefores of my idea to write a game engine. I cobbled together a mission, a philosophy and a general approach. The general approach I went with was to find a bunch of awesome libraries and pull them together to make […]

Google Cardboard: VR that makes our clients happy

Why Google Cardboard is not just a poor person’s VR… Looking back over the last 12 months, it’s certainly been a great year for us — our projects with Google Cardboard have certainly contributed. Don’t bother with Google Cardboard IT’S DEAD! A Friend - Jan 2015 So 2015 is almost coming to an end, and we’re just [...]

Hey! Got business focus? We do, Serious Games!

With many years in the industry now, having acquired a number of scars and all sorts of t-shirts representing different platforms, languages and technologies — we are confident in our abilities to provide a huge range of services and products to our clients. We've produced an array of cool stuff for web, mobile, desktops, games, serious games, [...]