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Is it hard to write a game engine? (Pt 5)

(Part 5: Getting the key value) Last time… In my last post, I’d added a very basic event system to allow the subsystems to communicate with each other. I now had a game engine that could create a window, render some stuff and even end the application. Wow, such functionality! Keyboard only I’m a keyboard […]

Is it hard to write a game engine? (Pt 4)

(Part 4: Get the message, eventually) Event-ually? Get it? Huh?? In the last post, I’d managed to get together a bare bones render subsystem, and even rendered some stuff on screen. I’d noticed that there was no way to exit the program cleanly though, and in order to do so, we needed to get the […]

Is it hard to write a game engine? (Pt 3)

(Part 3: “So let’s go”) Let’s get this party started In the last post, I found a few nice libraries to do the heavy lifting of my game engine. I kept to the “Good enough” philosophy and just found the libraries that I’ll need to do the absolute basics to get something running for now. […]

Is it hard to write a game engine? (Pt 2)

(Part 2: “Searching for answers”) In the previous post, I told you the whys and wherefores of my idea to write a game engine. I cobbled together a mission, a philosophy and a general approach. The general approach I went with was to find a bunch of awesome libraries and pull them together to make […]

Google Cardboard: VR that makes our clients happy

Why Google Cardboard is not just a poor person’s VR… Looking back over the last 12 months, it’s certainly been a great year for us — our projects with Google Cardboard have certainly contributed. Don’t bother with Google Cardboard IT’S DEAD! A Friend - Jan 2015 So 2015 is almost coming to an end, and we’re just [...]

Hey! Got business focus? We do, Serious Games!

With many years in the industry now, having acquired a number of scars and all sorts of t-shirts representing different platforms, languages and technologies — we are confident in our abilities to provide a huge range of services and products to our clients. We've produced an array of cool stuff for web, mobile, desktops, games, serious games, [...]