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Digital Drinks Salisbury

Digital Drinks Salisbury just happened and it was great!

We organised it, they came, it was a great success! Our first Digital Drinks Salisbury event, we have walked away buzzing, in fact everyone has been messaging me about what a great time they had.  The main question i’m hearing… “When’s the next one?!”. I would like to thank everyone that got involved, everyone who […]

Bringing history to life: King’s Court

Vivat Rex, Vivat Regia Anglorum! The smell of wood smoke fills the air, you can hear the sound of metal hammering from the smithy, and all around you are the rolling green hills and ancient buildings of the English countryside. These were the experiences that drew me to historical re-enactment when I first went to [...]

Are learner drivers driving us all to distraction?

Picture this: you’re half an hour late for work, the traffic is awful, it’s pouring with rain, your windscreen is steaming up, and to top it off you’re stuck behind the dreaded “L” plates. You start to get a little frustrated, but as a conscientious driver, you realise that everyone has to learn at some […]

Getting ready for the Blue Lamp Trust annual conference

On the 17th June, we'll be joining our friends at the Blue Lamp Trust, to exhibit at their annual conference. The plan was to take along a full motion driving simulator with some software that is (hopefully) relevant to the target audience. We figured that there may be a fair few people that drive vans [...]

Create Some Leaflets – OK no problem!

This Should be Easy OK so we need some leaflets.  That should be easy, we know what we do and how it could benefit the whole world. Now try to put that into 3 or 4 succinct sentences which are clear to the reader and make them want to know more – that bit not […]

Can virtual reality help to train non techies?

Training Carers A recent project I worked on was to create a virtual world whereby carers could put themselves into the shoes of an elderly person with frailty. The idea was to help the carer empathize with the person that they are caring for. Questions I had… Would this actually work? Would we be able […]

Is it hard to write a game engine? (Pt 2)

(Part 2: “Searching for answers”) In the previous post, I told you the whys and wherefores of my idea to write a game engine. I cobbled together a mission, a philosophy and a general approach. The general approach I went with was to find a bunch of awesome libraries and pull them together to make […]

Is it hard to write a game engine? (Pt 4)

(Part 4: Get the message, eventually) Event-ually? Get it? Huh?? In the last post, I’d managed to get together a bare bones render subsystem, and even rendered some stuff on screen. I’d noticed that there was no way to exit the program cleanly though, and in order to do so, we needed to get the […]

Is it hard to write a game engine? (Pt 3)

(Part 3: “So let’s go”) Let’s get this party started In the last post, I found a few nice libraries to do the heavy lifting of my game engine. I kept to the “Good enough” philosophy and just found the libraries that I’ll need to do the absolute basics to get something running for now. […]

Is it hard to write a game engine? (Pt 6)

(Part 6: Exceptionally good) Last time… The last post was quick run through of getting some input values, in that last post I vowed to get some scripting going and even had wild ideas of getting things moving on screen. This goal turned out to be a bit more involved than I’d like to put […]