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Is it hard to write a game engine? (Pt 6)

(Part 6: Exceptionally good) Last time… The last post was quick run through of getting some input values, in that last post I vowed to get some scripting going and even had wild ideas of getting things moving on screen. This goal turned out to be a bit more involved than I’d like to put […]

Is it hard to write a game engine?

(Part 1: “Hold on lads, I’ve had an idea”) Why ask? I come from a systems writing background. I’m the guy who typically writes the code that makes big web applications work. Rich comes from a different background. He’s more game based. Recently our business has taken our skills and combined them into the area […]